/* The owner's designs (design canvas shared on 2026-09-25; public/design-v8, made by scripts/design-art.mjs) are
   standalone SVG images carrying their own motion: the page only sizes them. Two moments place a design in the page
   as markup, because its parts move (leaderboard displays lift their boosters, the God Crate splits at its lid);
   those copies keep the design's own style block, and the game's reduced-motion setting stills them here. */
.dz-art{display:block;width:100%;height:auto}
.dz-art>img,.dz-art>svg{display:block;width:100%;height:auto;overflow:visible}
.reduce-motion .dz-art svg *{animation:none!important}
.mm-role-art{display:inline-block;flex-shrink:0;object-fit:contain}
/* A design booster leaves room around the pack for its light (pack 42% of the width, against 61% for the V10
   images), so in lists and small tiles the image is drawn larger than its box to keep the pack the size players
   know; the hero pedestal and the tear stage frame the whole design. */
.booster-art.dz-art>img{scale:1.3}
:is(.pack-pedestal,.tear-pack-stage) .booster-art.dz-art>img{scale:none}
.inventory-slot.inventory-display .inventory-art .case-art.dz-art{width:136px!important;max-width:100%!important;scale:1!important;transform:none!important;margin:0!important}
